Depending on the game that you're playing and the performance of your computer, you might need to experiment to find the right shader for the game. So like if you have a low power system you could set the game to a lower spec to gain more FPS but at the same time the game will look like as if you were running it at a higher spec? Taking this into consideration does this mean that now we can run games on the switch that were previously unplayable due to the horrible performance because of the lackluster Switch hardware? I know that the Switch is powered by NVIDIA but AFAIK AMD FSR is open source and can also be used with NVIDIA hardware. If you want to change the shader, simply click it. So apparently the next release of RetroArch will have AMD FSR support, does this mean that we can run games at a lower specs, resolution, etc without jeopardizing the image quality? This is a port of the 'dot' shader from RetroArch, which produces an LCD effect with a sort of cosy glow to it: Dot / Dot + PSP Color Notes: - REQUIRES a rendering resolution of 1xPSP - REQUIRES a display resolution of at least 1080p - This is quite a 'heavy' shader, intended for Desktop use. AMD FSR has now been ported to the Slang format as a pixel/vertex shader! You will now be able to use it in RetroArch with any core! Will be compatible with Direct3D10/11/12, OpenGL Core, Metal and Vulkan video drivers! #RetroArch #AMDFSR #Slang /yqbOa1WRJQ- libretro September 2, 2021
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